Repeat for every third party library, configure again and compile. Use the CMake GUI to have SIFTGPU_INCLUDE_DIR pointing to the directory containing the header files and SIFTGPU_LIBRARY to the. Works for both Debug and Release configurations and also for Linux. targetlinklibraries (myprogram PRIVATE SOMELIB SOMELIBmain) CMake will evaluate SOMELIBs locations for you and link myprogram against SOMELIB and SOMELIBmain 1. Then you can configure your project with CMake, but as it doesn't have any magic way to find your installed library, it won't find anything, but it'll create two cache variables: SIFTGPU_INCLUDE_DIR and SIFTGPU_LIBRARY. Short answer: tell CMake that there is dependency between its targets. CMake: Link a library to library Ask Question Asked 10 years, 6 months ago Modified 8 months ago Viewed 46k times 28 I have a problem with cmake. # of your code depending on library availability files will be generated within the install/include directory and compiled libraries will. First, we create a basic console application. In this section we will show the most basic way to use Qt in a CMake project. It is also supported by various IDE's, including Qt Creator. Just like Qt, it is available on all major development platforms. # you may need that if you want to conditionally compile some parts Create a new directory, CMakeProject in your source directory. CMake is a group of tools that allow to build, test, and package applications. # you may need that if further action in your CMakeLists.txt depends If (SIFTGPU_INCLUDE_DIR AND SIFTGPU_LIBRARY) For instance: # searching for include directory You'll need two thing: path to header files and library file to link to. First, edit your CMakeLists.txt to include your third party library. CMake link library from subdirectory Ask Question Asked 8 years, 3 months ago Modified 1 year ago Viewed 34k times 13 I am trying to include SFML sources in my project.
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